PROCEDURAL MODELING FOR RAPID-PROTOTYPING OF MULTIPLE BUILDING PHASES
PROCEDURAL MODELING FOR RAPID-PROTOTYPING OF MULTIPLE BUILDING PHASES
Blog Article
RomeLab is a multidisciplinary working group at UCLA that uses the city of Rome as a laboratory for the exploration of research approaches and dissemination practices centered on the intersection of space and time in antiquity.In this paper we present a multiplatform workflow for the rapid-prototyping of historical cityscapes through the use of geographic information systems, procedural modeling, and interactive game development.Our workflow begins by fresh n clean cream rinse aggregating archaeological data in a GIS database.Next, 3D building models are generated from the ArcMap shapefiles in Esri CityEngine using procedural modeling techniques.
A GIS-based terrain model is also adjusted in CityEngine to fit the building elevations.Finally, the terrain and city models are combined in Unity, a game engine which we used to produce web-based interactive environments which are linked to the GIS data using keyhole markup language (KML).The goal of our workflow is to demonstrate that knowledge generated within a first-person virtual world experience can inform the grundfos scala1 3-45-1 115v 60 hz 99631742 evaluation of data derived from textual and archaeological sources, and vice versa.